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AI Insights · Timothy · October 2021

Top 5 Arcade Sports Apps on Android in Switzerland Q3 2021

Explore the performance of the top 5 arcade sports apps on Android in Switzerland during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Arcade Sports Apps on Android in Switzerland Q3 2021

During the third quarter of 2021, the top arcade sports apps on the Android platform in Switzerland showed varied performance. Here's a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.

Golf Rival - Multiplayer Game from Zynga experienced fluctuations in weekly revenue, starting at $6.9K in late June and dipping to around $4.1K by the end of July. The revenue rebounded to $6.5K in late August and remained relatively stable, peaking at $6.2K in the final week of September. Downloads started at 287 in late June, peaked at 645 in early August, and gradually declined to 293 by the end of September. Active users increased from 3.5K in late June to 4.2K in early August, then decreased slightly, ending the quarter at 3.5K.

Golf Clash - Golfing Simulator by Electronic Arts showed a steady increase in weekly revenue, starting at $3.8K in late June and peaking at $6.6K in the last week of September. Downloads were relatively stable, ranging between 55 and 97 throughout the quarter. Active users saw a slight decline, starting at 538 in late June and ending at 494 by the end of September.

Tennis Clash: Multiplayer Game from Wildlife Studios had a consistent performance in terms of revenue, starting at $5.2K in late June, with minor fluctuations, and ending at $3.5K in late September. Downloads peaked at 1.8K in early August but dropped to 770 by the end of the quarter. Active users increased from 11.8K in late June to a peak of 15.3K in mid-August, before declining to 12.2K by the end of September.

Mini Football - Soccer Games by Miniclip.com saw a decline in revenue from $2.5K in late June to $1.5K by the end of September. Downloads followed a similar trend, starting at 2.4K in late June and decreasing to 648 by the end of the quarter. Active users decreased from 5.3K in late June to 3K by the end of September.

Captain Tsubasa: Dream Team by KLab had a notable peak in revenue at $6.3K in early August, but it significantly dropped to around $632 by the end of September. Downloads were relatively low, ranging between 50 and 164 throughout the quarter. Active users increased from 64 in late June to a peak of 153 in late August, ending the quarter at 140.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021